Want to join the team?

We love games, we play games, we craft games.

If you are thrilled by horizons of unlimited possibilities for player’s experience and want to be part of this incredible world of fun, join our team. We will push the limits together.

We're not simply churning out games, we craft them with care, discipline and deep passion. Join us on our journey to unexplored horizons, if you’re up for some real challenge, don’t waste another minute and come aboard!


We are hiring!

To apply for a job with Neskin Games, please send a cover letter together with your C.V. to: jobs@neskin.games

Lead Game Designer


  • Guide the Game design department;

  • Collaboration with developers and company partners;

  • Actively mentoring and expanding your team;

  • Formation of a vision for improving the project;

  • Development of game events and social mechanics;

  • Presentation, defence and testing of your ideas and hypotheses;

  • Work with statistics and analytics, player reviews;

  • Improving balance, economy and monetisation;

  • Analysis of competitors products.


  • At least 3 years of experience as a senior/lead game designer or producer;

  • Availability of successful released mobile games;

  • Experience in developing and supporting casual games;

  • Expert level of knowledge of the f2p market and it’s past and current trends;

  • Understanding the shades of implementing the EverMerge metagame;

  • Creating game mechanics and features: supervise and provide clear and structured documents to the project, that clarifies the game design and gameplay;

  • Strong presentation skills, the ability to clearly present your thoughts and formulate them orally and in writing;

  • Experience in setting up balance, economy and monetisation;

  • Working with project analytics and feedback from players,
    (analysing and understanding how changes will affect the main metrics and behaviour of players);

  • Upper-Intermediate English or higher (all documentation and communication with our partners are conducted in English).


  • Experience working on complex merge-3, match-3, farms or city-builders;

  • You have a good understanding of the casual (female) audience, it's current state and trends;

  • A passion for creating amazing casual games and experiences;

  • Sound knowledge in construction of mathematical models, deep knowledge of Probability theory;

  • Experience in international working communication;

  • Unity experience;

  • Expert-level knowledge of Google Smartsheet.

Game Designer


  • Creating game mechanics and features, describing their structure;

  • Development of game events and social mechanics;

  • Presentation, defence and testing of your ideas and hypotheses

  • Improving balance, economy, and monetisation;

  • Participating in the formation of a vision for improving the project;

  • Collaboration with developers and company partners;

  • Work with statistics, analytics and player reviews.


  • At least 3 years of game design experience;

  • Availability of released mobile games;

  • Experience working on casual games;

  • Knowledge of the f2p games market and current trends;

  • Create detailed and easy to follow design documentation (concepts, design documents);

  • Strong presentation skills and the ability to present that information to audiences;

  • Experience economic modelling and balance skills;

  • Intermediate English or higher (all documentation and communication with our partners are conducted in English).


  • Experience supporting casual games;

  • Experience in writing technical documentation ready for implementation;

  • Deep knowledge of the monetising f2p games;

  • Experience working with project analytics and feedback from players;

  • Sound knowledge with Photoshop or analogs;

  • UX/UI experience;

  • Unity experience.

Unity Developer


  • Implement new and existing systems to meet the intent of the game’s design;

  • Plan and design code in collaboration with team members;

  • Develop and maintain gameplay features for large top tier game;

  • Design and construction of the application’s architecture basics;

  • Optimisation of the application’s performance;

  • Identifying and fixing code errors and game bottlenecks;

  • Close work with game designers and artists;

  • Engineering and development of the mobile game on Unity.


  • 2+ years game industry development programming experience with Unity 3D;

  • Experience with mobile gaming industry;

  • Strong programming background and C# knowledge;

  • Experience with 2D development;

  • Experience in design patterns;

  • Excellent attention to detail;

  • Effective communication skills;

  • Experience in casual games development.


  • Experience profiling and optimising both CPU and GPU utilisation;

  • Development experience on mobile platforms (iOS/Android/etc); 

  • Experience with AssetBundles / Addressable.

2D Artist


  • Create a wide range of original 2D artwork as well as isometric concepts for fairytale characters, decoration and environment;

  • Create UI/UX;

  • Create animation and VFX;

  • Work with developers on asset implementation in the Unity environment;

  • Maintaining the visual style of the game.

You are expected to have:

  • A portfolio that demonstrates years of successful experience in the gaming industry;

  • Willing to complete a test;

  • Strong artistic base: a sense of composition, shape, color, and lighting;

  • Experience in a casual style;

  • Proficiency in Photoshop;

  • Intermediate English or higher.


  • Experience with Unity, Illustrator, FX and animation;

  • Experience with UI/UX;

  • Passion for games.

QA Engineer


  • Full test cycle of game product;

  • Testing of game mechanics, visual and sound effects, gameplay etc.;

  • Manual testing, API testing, bug reporting;

  • Create and maintain test documentation;

  • Interact with developers, Product owners and other team members to deliver high quality product.

You are expected to have:

  • Basic knowledge of SQL;

  • Basic knowledge of mobile technologies, understanding of mobile testing;

  • Basic knowledge of working with ADB, Charles/Fiddler: be able to read, copy logs, compare responses;

  • Ability to express thoughts clearly, draw up cases and checklists;

  • Basic understanding and experience of test design techniques;

  • Intermediate English or higher.


  • At least 1 year of experience in game development;

  • Developed ingenuity and curiosity of the player;

  • A strong passion for developing and playing games.